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Channel: Comments on: Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]
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By: Jesus Bascuñan

This is awesome! Shaders is something I wanted to learn a long time but didn’t find a good tutorial, but this is f*cking great! Good work! Thank you guys

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By: Bobobn

I am getting gray screen, Parameters widget and that’s it, in the first example. I guess, this is due to some shaders not supported on my latest Macbook Pro. Is there a way to find out the exact reason...

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By: ZJ

I think switch statements are not supported in glsl 1.2 – I had change the switch statement in geom.glsl to an if-else instead. Awesome tutorial by the way =)

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By: zach krausnick

This is fantastic!  Seems like you guys manage to have solutions / tutorials for everything I am trying to do!  Can’t wait for part 2…

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By: Joshua Noble

whoops. it’s fixed now. thanks for the catch!

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By: Stephen Schieberl

If you are using the GLSL 120 shaders, try commenting out the line: #extension GL_EXT_gpu_shader4 : enable This should get the shader working.  It could mean that operations will run on your CPU —...

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By: Teis

Thank you – looking very much forward for part 2!

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By: Anselm

I noticed a few things under cinder 0.8.4 – one is that CINDER_GLES seems to be on so gl::draw( mVboMesh ) fails. Also the 120 shaders are misnamed; the resource names don’t match the files on disk....

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By: edwardkmett

Excellent article. As a heads up, you have several EmitPrimitive vs. EndPrimitive typos, acting as a minefield for the uncautious, though.

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By: drewish

did the second part of this ever get published?

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By: drewish

I’m also getting a gray screen. It does seem to be something with the shader since commenting out mShader.bind(); and mShader.unbind(); gets it drawing dots. But commenting out the line you mentioned...

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By: Zach Thomas

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